Oink
UVProjectsceneaxis/cam UVProject

UVProject

UVProject node.

raw .md

UVProject: sets the UV coordinates of the meshes in the scene, replacing any they had, so a texture (GeoBindMaterial, a geo node's mat) maps onto meshes without UVs: GeoImport meshes, ReadVFX level sets (made into their surface mesh here), anything.

NodeUVProject
Menu3D › UVProject
Names in each format
.oink comp (JSON)"type": "OC_N_uvproject"
.nk scriptUVProject, also imports GeoUVProject (how .nk import works)
Pythonnuke.createNode("UVProject")
Assistant (MCP)create_node(type="UVProject")
Tab searchuvproject, or its initials uvp

UVProject properties

Inputs and outputs

PortNameType
input 0scenescene
input 1axis/camscene
output 0scenescene

Knobs

Panel tab Uvproject, in panel order.

KnobLabelTypeDefaultRange / values.nk knobDescription
projection_modeprojectionmenuperspectiveoff, perspective, planar, spherical, cylindricalprojection_mode
planeplanemenuXYXY, YZ, ZXplane
u_invertinvert uboolfalseu_invert
v_invertinvert vboolfalsev_invert
u_scaleu scalefloat10.01 to 10u_scale
v_scalev scalefloat10.01 to 10v_scale

Other knobs (Python, .nk and the assistant; not on the panel)

KnobLabelTypeDefaultRange / values.nk knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring

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