Oink
Unpremult Unpremult

Unpremult

Divide colour by alpha.

raw .md
NodeUnpremult
MenuMerge › Unpremult
Names in each format
.oink comp (JSON)"type": "OC_N_unpremult"
.nk scriptUnpremult (how .nk import works)
Pythonnuke.createNode("Unpremult")
Assistant (MCP)create_node(type="Unpremult")
Tab searchunpremult

Unpremult properties

Inputs and outputs

PortNameType
input 0Imageimage
output 0Imageimage

Knobs

Panel tab Unpremult, in panel order.

KnobLabelTypeDefaultRange / values.nk knobDescription
channelsdividemenurgbrgba, rgb, alpha, all, noneLayer the op applies to: rgb, rgba, alpha, all, none, <layer> or <layer>.<ch>
alphabymenurgba.alphargba.alpha, nonealphaChannel to multiply / divide by (none = off)
invertinvertboolfalseinvertMultiply / divide by 1 - alpha

Other knobs (Python, .nk and the assistant; not on the panel)

KnobLabelTypeDefaultRange / values.nk knobDescription
gl_colorViewer Controls Colorfloat ×30, 0, 00 to 1
postage_stamp_frameStatic Frameint1-2147483648 to 2147483647
lifetimeStartLifetime Startint0-2147483648 to 2147483647
lifetimeEndLifetime Endint100-2147483648 to 2147483647
useLifetimeUse Lifetimebooleanfalse
cachedCachedbooleanfalse
bookmarkBookmarkbooleanfalse
dope_sheetDope Sheetbooleanfalse
clone_groupClone Groupstring
link_sourceLink Sourcestring
link_overridesLink Overridesstring
split_viewsSplit Viewsstring
mask_channelMaskstringnoneMask channel, e.g. rgba.alpha (none = no mask)
invert_maskInvertbooleanfalseinvert_mask
injectinjectbooleanfalseCopy the mask into mask.a for nodes downstream
fringefringebooleanfalseOnly apply the effect at the edges of the mask
unpremult(Un)premult byenumnonenone, rgba.alpha
invert_unpremultinvertbooleanfalse(Un)premultiply by 1 - alpha
mixMixfloat10 to 1mix

Examples

Open these from Help › Examples…, or from the ? menu in this node's Properties panel.

  • Premultiplied colour: Unpremult, grade, Premult (examples/merge/premult_handling.oink): Colour corrections on a premultiplied render go between Unpremult and Premult, so edges keep their colour. PrismsLenses.exr is premultiplied with alpha 0 but rgb above 0 in places (glows); those pixels are left alone by Unpremult (alpha 0).

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